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Origins - Animus-Systemsteuerung | Launch Trailer

Mit dem Patch 1.5.0, der morgen erscheinen wird, erhalten die PC-Spieler unter uns exklusiv und kostenlos die Animus-Systemsteuerung. Dabei erzählt uns Jose Araiza im Launch Trailer das Geheimnis jener.

Alle Informationen, die wir bis jetzt dazu haben, könnt ihr in unserem Artikel dazu nachlesen.

Animus Control Panel | Animus-Systemsteuerung



Weiterführende Links:
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Origins - Patch 1.5.0 für PC

Am 19. April erscheint der Patch 1.5.0 für PC. Der Patch 1.4.2 war nur für die Konsolen gedacht. Die beiden Patches sind soweit identisch. Für den PC gibt es einige weitere Fehlerbehebungen bei Grafik, Audio und System. Zudem wird mit diesem Patch die Animus-Systemsteuerung hinzugefügt.

Unsere Übersicht der Patches wurde somit aktualisiert. Sobald die deutsche Übersetzung da ist, wird die englische mit der deutschen Fassung des Changelogs ersetzt.

Patch Sizes
  • Uplay: 4.58 GB | Steam: 1.2 GB

New Features

Patch Highlights
  • Following community feedback, we decided to adjust the time Pharaoh’s Shadows will stay after defeating their accompanied NPCs.

The Curse of the Pharaohs

Quests
  • Fixed an issue during the final boss fight that could cause statues not to respawn when destroyed during the fight
  • Fixed an issue on the Italian localization that could prevent a voice line from playing during the "Burnt Offerings" quest
  • Fixed an issue that could cause Bayek and the quest giver NPC for the quest "Drowned Tools" to get stuck in each other
  • Fixed an issue that could cause the Anubis Shadows to reappear if already killed when getting desynchronized right after completing a key main quest objective (no spoilers)
  • Fixed an issue where Isidora would run away if scared during the "Aten Rising" quest
  • Fixed an issue where players could get stuck in the basement during the "Soured Libations" quest
  • Fixed an issue where the "The God's Spark" objective would sometimes not be marked as completed during the "Shield or Blade" quest
  • Fixed an issue where the boss during the final boss fight could start glowing after hitting him with a heavy attack

Activities
  • Adjusted the time Pharaoh's Shadows stay after defeating it's accompanied NPCs following community feedback
  • Fixed an issue where bosses would take more damage in the body than in the head when using bows
  • Fixed an issue where the weapons of the Pharaohs didn't render properly
  • Fixed an issue with Arena bosses that could sometimes not move during cutscenes
    Improved the behaviour of bosses

Gameplay
  • Improved the Scorpion behaviour in the afterlife
  • Fixed an issue preventing "Eternal Maw" from being available for purchase in the stables
  • Fixed an issue preventing the player from interacting with clues if he dashed at the same time
  • Fixed an issue where enemy NPCs wouldn't attack Bayek inside Tychon's office
  • Fixed an issue where the playable character under certain circumstances would remain in combat state after attacking Hyenas
  • Fixed an issue where the poison effect of the "Venomous Grace" could be applied to the other equipped weapon
  • Fixed an issue with NPC enemies that could cause them not to attack the playable character

User Interface
  • Fixed an issue that caused the Thebes icon to be absent from the 'uncompleted locations' tab
  • Fixed an issue that could cause Aaru's moon to be visible on the Aten map.
  • Fixed an issue that could cause the connection line between two skills to disappear after reopening the menu
  • Fixed an issue that could under circumstances cause a graphical glitch to appear in the center of the HUD
  • Fixed an issue where loading screen hints would disappear only after loading is complete and not during

World
  • Fixed an issue in the Aten afterlife that could allow players to go outside of the game's boundaries
  • Fixed an issue in the Duat afterlife where players could remain stuck
  • Fixed an issue near Ramesses’ resting place that could cause infinite corpses to spawn
  • Fixed an issue that could cause Bayek to get stuck in an infinite climbing animation at Bebnum's House
  • Fixed an issue that could cause players to get stuck in an infinite falling animation when climbing the mountain in the Duat afterlife for the "Shield or Blade" quest
  • Fixed an issue where a bush would not provide cover to Bayek near the Temple of Hatshepsut
  • Fixed an issue where players are able to see through the building during the "Love or Duty"
  • Fixed an issue where the banner texture in the Yebu fortress would disappear after a few meters
  • Fixed an issue where the player could get stuck on a chest at the 'Funeral Parlor' location
  • Fixed an issue with NPC swimming animations in the Afterlife

Graphics & Audio
  • Fixed an issue where another voice could sometimes be heard over Bayek's during the final main quest "The Curse of the Pharaohs"
  • Fixed an issue with the terrain rendering during the "Burnt Offerings" quest

System
  • Fixed an issue that could cause an unusual long loading screen after skipping the cinematic during "The Heretic" quest

The Hidden Ones
  • Fixed an issue where the Castra Vetus Villam location would be marked as completed upon arrival in Sinai.
  • Fixed an issue with the display of the stone circles objective that wouldn't be displayed upon arrival
  • Fixed an issue that could cause a voice line to be repeated when respawning in the Sinai region

Discovery Tour
  • Adjusted the TOBII options in the Discovery Tour

Main Game

Quests
  • Fixed an issue preventing Claridas from being targeted by the Overpower skill during the quest "Old Times"

Activities
  • Fixed an issue that could cause the player to get stuck when defeating an elephant near the arena entrance

Gameplay
  • Fixed an issue preventing the total progression statistic to reach 100%
  • Fixed an issue that could prevent the 'Almost there' achievement/trophy from unlocking
  • Fixed an issue where enemy NPCs would enter the combat state with the playable character without any provocation after having completed the "Playing With Fire" quest
  • Fixed an issue where the Hou Yi's Bow would have the instant charging ability applied and not Poison on Hit
  • Fixed an issue with the "Celestial Raiment" & "Eternal Vigil" that could not be obtained in the Heka Chests
  • Fixed an issue with the "Reporter" achievement/trophy that wouldn't unlock as intended after completing its objective

User Interface
  • Fixed an issue that would force the user to wait for an audio pack download to complete when attempting to continue a savegame without having all the required add-ons installed
  • Corrected some typos in the game

World
  • Fixed a texture issue that could occur when going back to Bayek after using Senu during the "Lights Among the Dunes" quest objective
  • Fixed an issue where the player could get stuck on a chariot when approaching the objective of the "Lights Among the Dunes" quest

Graphics & Audio
  • Fixed an issue where the voice line "Will Siwa never know peace" is being repeated various times
  • [PC] Fixed an issue where the global illumination could flash the screen when moving in an underwater cave
  • [PC] Fixed an issue with shadows on a multi-monitor configuration
  • [PC] Fixed various texture issues when using 'Very Low' and 'Low' graphics settings
  • Fixed an issue that could prevent the quests "His Secret Service" and "Shadows of Apollo" from completing
  • Fixed an issue where the "Escort Anta" objective couldn't be completed during the "What's Yours Is Mine" quest
  • Fixed an issue where the cinematic would play inside of the whiteroom (loading screen) when fast traveling immediately after eliminating Flavius
  • Fixed an issue where the objective wouldn't update when eliminating Bandits with stealthy approach during the "Forging Siwa" quest
  • [PC] Fixed an issue with the ship controls during the "Fall of An Empire, Rise of Another" quest when using mouse and keyboard

System
  • Improved the performance and stability of the game application
  • Fixed an infinite loading issue when fast traveling to any viewpoint after confirming the elimination of the Crocodile.
  • Fixed an issue with the initial whiteroom when the game is currently being installed
  • [PC] Fixed an issue in the Benchmark tool that could cause a change of VRAM quantity after completing a benchmark run.
  • [PC] Fixed an issue when running several consecutive benchmark sessions
  • [PC] Fixed an issue with the loading of a savegame after performing a Benchmark


Weiterführende Links:
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Origins - Prüfungen der Götter | Anubis und Sachmet

In 17 Stunden läuft die aktuelle Prüfung mit Sachmet und Sobek aus. Danach sind Anubis und Sachmet wieder an ihren bekannten Orten aufzufinden. Diese Prüfung geht bis zum 24. April.

Sachmet wartet im Modus "Schwer" auf uns. Besiegt sie, um ein weiteres Teil des Ausrüstungssets von Anubis zu erhalten.

Prüfungen der Götter | Übersicht der Prüfungen



Weiterführende Links:
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Origins - Heute im „Gamesplanet Spring Sale“

Im „Gamesplanet Spring Sale“ kann man verbilligt Origins für 28,99 Euro erstehen. Wenn man zuschlägt, erhält man einen Uplay-Key zum Download. Dieses Angebot läuft noch 13 Stunden.

Weiterführende Links:
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Origins - Patch 1.4.2

Am 10. April kam der Patch 1.4.2 für Origins heraus. Dieser ist aktuell nur für Xbox One und PlayStation 4 verfügbar. Der Patch für den PC wird in Kürze veröffentlicht. Unsere Übersicht der Patches wurde aktualisiert.

Patch Sizes
  • Xbox One: 3.8 GB
  • PS4: 3.7 GB

Highlight
  • Following community feedback, we decided to adjust the time Pharaoh’s Shadows will stay after defeating their accompanied NPCs.

The Curse of the Pharaohs

Quests
  • Fixed an issue during the final boss fight that could cause statues not to respawn when destroyed during the fight
  • Fixed an issue on the Italian localization that could prevent a voice line from playing during the "Burnt Offerings" quest
  • Fixed an issue that could cause Bayek and the quest giver NPC for the quest "Drowned Tools" to get stuck in each other
  • Fixed an issue that could cause the Anubis Shadows to reappear if already killed when getting desynchronized right after completing a key main quest objective (no spoilers)
  • Fixed an issue where Isidora would run away if scared during the "Aten Rising" quest
  • Fixed an issue where players could get stuck in the basement during the "Soured Libations" quest
  • Fixed an issue where the "The God's Spark" objective would sometimes not be marked as completed during the "Shield or Blade" quest
  • Fixed an issue where the boss during the final boss fight could start glowing after hitting him with a heavy attack

Activities
  • Adjusted the time Pharaoh's Shadows stay after defeating it's accompanied NPCs following community feedback
  • Fixed an issue where bosses would take more damage in the body than in the head when using bows
  • Fixed an issue where the weapons of the Pharaohs didn't render properly
  • Fixed an issue with Arena bosses that could sometimes not move during cutscenes
    Improved the behavior of bosses

Gameplay
  • Improved the Scorpion behavior in the afterlife
  • Fixed an issue preventing "Eternal Maw" from being available for purchase in the stables
  • Fixed an issue preventing the player from interacting with clues if he dashed at the same time
  • Fixed an issue where enemy NPCs wouldn't attack Bayek inside Tychon's office
  • Fixed an issue where the playable character under certain circumstances would remain in combat state after attacking Hyenas
  • Fixed an issue where the poison effect of the "Venomous Grace" could be applied to the other equipped weapon
  • Fixed an issue with NPC enemies that could cause them not to attack the playable character

User Interface
  • Fixed an issue that caused the Thebes icon to be absent from the 'uncompleted locations' tab
  • Fixed an issue that could cause Aaru's moon to be visible on the Aten map.
  • Fixed an issue that could cause the connection line between two skills to disappear after reopening the menu
  • Fixed an issue that could under circumstances cause a graphical glitch to appear in the center of the HUD
  • Fixed an issue where loading screen hints would disappear only after loading is complete and not during

World
  • Fixed an issue in the Aten afterlife that could allow players to go outside of the game's boundaries
  • Fixed an issue in the Duat afterlife where players could remain stuck
  • Fixed an issue near Ramesses’ resting place that could cause infinite corpses to spawn
  • Fixed an issue that could cause Bayek to get stuck in an infinite climbing animation at Bebnum's House
  • Fixed an issue that could cause players to get stuck in an infinite falling animation when climbing the mountain in the Duat afterlife for the "Shield or Blade" quest
  • Fixed an issue where a bush would not provide cover to Bayek near the Temple of Hatshepsut
  • Fixed an issue where players are able to see through the building during the "Love or Duty"
  • Fixed an issue where the banner texture in the Yebu fortress would disappear after a few meters
  • Fixed an issue where the player could get stuck on a chest at the 'Funeral Parlor' location
  • Fixed an issue with NPC swimming animations in the Afterlife

Graphics & Audio
  • Fixed an issue where another voice could sometimes be heard over Bayek's during the final main quest "The Curse of the Pharaohs"
  • Fixed an issue with the terrain rendering during the "Burnt Offerings" quest

System
  • Fixed an issue that could cause an unusual long loading screen after skipping the cinematic during "The Heretic" quest

The Hidden Ones
  • Fixed an issue where the Castra Vetus Villam location would be marked as completed upon arrival in Sinai.
  • Fixed an issue with the display of the stone circles objective that wouldn't be displayed upon arrival
  • Fixed an issue that could cause a voice line to be repeated when respawning in the Sinai region

Discovery Tour
  • Adjusted the TOBII options in the Discovery Tour

Main Game

Quests
  • Fixed an issue preventing Claridas from being targeted by the Overpower skill during the quest "Old Times"

Activities
  • Fixed an issue that could cause the player to get stuck when defeating an elephant near the arena entrance

Gameplay
  • Fixed an issue preventing the total progression statistic to reach 100%
  • Fixed an issue that could prevent the 'Almost there' achievement/trophy from unlocking
  • Fixed an issue where enemy NPCs would enter the combat state with the playable character without any provocation after having completed the "Playing With Fire" quest
  • Fixed an issue where the Hou Yi's Bow would have the instant charging ability applied and not Poison on Hit
  • Fixed an issue with the "Celestial Raiment" & "Eternal Vigil" that could not be obtained in the Heka Chests
  • Fixed an issue with the "Reporter" achievement/trophy that wouldn't unlock as intended after completing its objective

User Interface
  • Fixed an issue that would force the user to wait for an audio pack download to complete when attempting to continue a savegame without having all the required add-ons installed
  • Corrected some typos in the game

World
  • Fixed a texture issue that could occur when going back to Bayek after using Senu during the "Lights Among the Dunes" quest objective
  • Fixed an issue where the player could get stuck on a chariot when approaching the objective of the "Lights Among the Dunes" quest

Graphics & Audio
  • Fixed an issue where the voice line "Will Siwa never know peace" is being repeated various times
  • Fixed an issue that could prevent the quests "His Secret Service" and "Shadows of Apollo" from completing
  • Fixed an issue where the "Escort Anta" objective couldn't be completed during the "What's Yours Is Mine" quest
  • Fixed an issue where the cinematic would play inside of the whiteroom (loading screen) when fast traveling immediately after eliminating Flavius
  • Fixed an issue where the objective wouldn't update when eliminating Bandits with stealthy approach during the "Forging Siwa" quest

System
  • Improved the performance and stability of the game application
  • Fixed an infinite loading issue when fast traveling to any viewpoint after confirming the elimination of the Crocodile.
  • Fixed an issue with the initial whiteroom when the game is currently being installed


Weiterführende Links:
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Origins - Bestes Internationales Spiel

Am 10. April fand die Preisverleihungsgala des „Deutschem Computerspielpreis 2018“, kurz DCP, in München statt. Dabei waren Super Mario Odyssey, Horizon Zero Dawn und Origins in den Kategorien „Bestes Internationales Spiel“ und „Beste Internationale Spielewelt“ nominiert.

In der Kategorie „Bestes Internationales Spiel“ konnte sich Origins den Preis holen. Bei „Beste Internationale Spielewelt“ ergatterte Horizon Zero Dawn den Preis.

Den Preis nahm stellvertretend für Ubisoft Ralf Wirsing an, der in Deutschland für das Business zuständig ist. Dabei erwähnte er, dass er sich darüber freuen würde, wenn das entwickelnde Studio hauptsächlich aus Deutschland und nicht aus Kanada kommen würde. Als Verband arbeiten sie gerade an dieser Sache und hofft, dass er in einigen Jahren wieder auf der Bühne stehen wird. Wir drücken ihm dabei die Daumen!

Zudem gab es noch zum Abschluss einen Gruß von Jean Guesdon, Creative Director von Origins, worin er sich für den Preis bedankte.

Wer sich die Preisverleihung von Origins ansehen möchte, der schaltet bei der Aufzeichnung des DCP auf YouTube bei 02:41:45 ein.

Weiterführende Links:
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Origins - Der Zweck der Papyrus-Rätsel

Viele Spieler werden die Papyrus-Rätsel in Origins nicht unbedingt verfolgt haben. Sie sind optional und müssen nicht zwingend gemacht werden. Doch wenn man sie macht, erkundet man die Welt des Alten Ägypten weitaus mehr, als man es sich vorstellen kann. Bei so mancher Suche nach der Lösung eines Rätsels kommt man in Gebiete, die man so gar nicht besucht oder erhält Ausrüstung, die man nie erhalten hätte.

Ein Beispiel von Kotaku zeigt, wie man für ein Rätsel einen Berg östlich des Nils erklimmen musste. Dieser Berg hat kein Fragezeichen oder sonst etwas zu bieten. Sein einziger Zweck besteht darin, den Spieler, der diesen Berg erklimmt, auf die Lösung zu bringen. Zudem beschert er dem Spieler eine wunderschöne Aussicht auf die Spielwelt. Diese Technik der Einbindung der Welt ist simpel und nicht wirklich neu. Dies wurde schon bei Rogue und Red Dead Redemption genutzt.

Trotzdem ist es eine weitaus bessere Einbindung der Welt als frühere Sammelaufgaben. Im ersten Teil mussten wir bis zu 100 Flaggen der gleichen Sorte in einem Viertel oder Gebiet suchen. In zweiten Teil sammelten wir 100 Federn für die Mutter von Ezio. Diese Technik zog sich durch die gesamte Reihe. Gut, dass Origins hier eine andere Richtung einschlägt.

Weiterführende Links:
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Origins - Far Cry 5 verkauft sich auf Steam schneller

Seit der Veröffentlichung von Far Cry 5 vor etwa 2 Wochen hat die Plattform Steam gemäß Steamspy schon 741.547 Einheiten des Spiels verkauft. Origins hingegen brauchte für die gleiche Menge immerhin 5 Monate.

Nichtsdestotrotz kann man beide Spiele als Verkaufsschlager für Ubisoft bezeichnen, wie unsere Übersicht der ausschließlich positiven Reviews und Bewertungen bezüglich Origins zeigen.

Weiterführende Links:
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Origins - Prüfungen der Götter | Sachmet und Sobek

In vier Stunden läuft die aktuelle Prüfung mit Sobek und Anubis aus. Danach sind Sachmet und Sobek wieder an ihren bekannten Orten aufzufinden. Diese Prüfung geht bis zum 17. April.

Sobek wartet im Modus "Schwer" auf uns. Besiegt ihn, um ein weiteres Teil des Ausrüstungssets von Anubis zu erhalten.

Prüfungen der Götter | Übersicht der Prüfungen



Weiterführende Links:
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Origins - Prüfungen der Götter | Sobek und Anubis

Vom 3. bis zum 10. April sind Sobek und Anubis wieder an ihren bekannten Orten aufzufinden. Dabei erwartet uns Anubis im Modus "Schwer". Besiegt ihn, um ein weiteres Teil des Ausrüstungssets von Anubis zu erhalten.

Prüfungen der Götter | Übersicht der Prüfungen



Weiterführende Links:
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