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  • Alle Patches | Alle Title Updates | Assassin's Creed III Remastered

    Quelle: Presse-Extranet

    Der Day One Patch für Assassin's Creed III Remastered erschien am 29. März 2019 auf allen unterstützten Plattformen.

    • Xbox One: 21.9 GB
    • PS4: 17.9 GB
    • PC: ~16 GB

    • Mehrere Abstürze und Progressionsblocker behoben.
    • Mehrere Missionen verbessert.
    • Einige Ziele klarer gestaltet.
    • Zahlreiche grafische Verbesserungen vorgenommen.
    • Verbesserte Beleuchtung in verschiedenen Bereichen, insbesondere bei Marinemissionen.
    • Menschenmengen und NPC's wurden verbessert.
    • Verschiedene visuelle Effekte wurden verbessert.
    • Die alternativen Outfits und Charaktermodelle wurden verbessert.
    • Optimierungen des Kampfsystems und der Kampfmechaniken.
    • Einige Fehler bei den Marinemissionen behoben.
    • Zwischensequenzen und filmische Korrekturen vorgenommen.
    • Zahlreiche Korrekturen und Verbesserungen der Umgebung; einschließlich Bäume, Vegetation, Wasser und Wetter.
    • Verbesserungen der Benutzeroberfläche, um die Interaktionen und die Benutzerfreundlichkeit von Spielern, im Spiel und in Online-Bereichen, zu stärken.
    • Ausgeglichene Audio- und Lautstärkepegel.
    • Mehrere Lokalisierungsfehler wurden behoben.

    • Addressed several crashes and progression blockers in Assassin's Creed III & Assassin's Creed Liberation Remastered.
    • Improved the flow of several missions in Assassin's Creed III & Assassin's Creed Liberation Remastered.
    • Made some objectives clearer in Assassin's Creed III Remastered.
    • Made numerous graphical improvements in Assassin's Creed III and Assassin's Creed Liberation Remastered.
    • Improved lighting in several areas in Assassin's Creed III Remastered, especially Naval missions.
    • Crowd & NPC's have been improved in Assassin's Creed III Remastered.
    • Several visual effects have been improved both visually and to support gameplay.
    • Addressed and improved the alternative Outfits and character models in Assassin's Creed III Remastered.
    • Tweaks to the fighting system and combat mechanics in Assassin's Creed III Remastered.
    • A few Naval mission gameplay bugs have been addressed in Assassin's Creed III Remastered.
    • Cut-scene and cinematic fixes in both Assassin's Creed III and Assassin's Creed Liberation Remastered.
    • Numerous environment art fixes and improvements; including trees, vegetation, water and weather in Assassin's Creed III Remastered.
    • User interface improvements to clarify player interactions and usability (in-game and in on-line areas) in Assassin's Creed III and Assassin's Creed Liberation Remastered.
    • Addressed and balanced audio and volume levels in both Assassin's Creed III and Assassin's Creed Liberation Remastered.
    • Addressed several localization errors in both Assassin's Creed III and Assassin's Creed Liberation Remastered.

    Assassin's Creed III Remastered

    Crashes, Technical and Performance Fixes & Improvements
    • Addressed a crash on Xbox One and Playstation® 4 when desynchronizing during the "Chasing Lee" mission.
    • Addressed a crash on Playstation® 4 when skipping a cut-scene in "The Foam and the Flames" mission.
    • Improved the Performance / Frame Rate in the Homestead Manor.
    • Improved the Performance / Frame Rate when talking to Juno in a cut-scene in the present.
    • Improved the frame rate / performance when entering the backstage area during the "Deadly Performance" sequence.
    • The Navigation Map now has smoother performance.
    • Addressed some game stats on Xbox One.
    Gameplay and Progression Blocker Fixes & Improvements
    • Notoriety is now correctly reset when the player desyncs.
      Addressed the restricted area "In the Wolf's lair" Liberation mission.
    • Addressed a bug where the player got stuck after Fast Travelling.
    • Addressed a blackscreen that sometimes appeared after the intro cut-scene of the final mission in "Tyranny of King Washington Part 3: The Redemption".
    • Addressed a progression blocker in the "Father and Son" mission, caused when performed a haystack assassination, when the objective is to steal an enemies clothes for a disguise.
    • Addressed a progression blocker during the boarding sequence in the "Assassinate Church" mission.
    • It is now possible to use rope darts/poison darts to attack the poachers during the "Fool me once.." Homestead mission.
    • During the "Silk Errand" Homestead mission, it's now more clear when you are watching a flashback.
    • The player will no longer become stuck when attempting to interact with an empty weapon rack in the Davenport Homestead basement.
    • Addressed a bug where Connor could escape "Bridewell prison" by running through a wall in his cell.
    • Optional Objectives in the "Alternate Methods" mission will no longer incorrectly display as "failed" when their criteria are passed.
    • Improved the flow of "The Parting of the Blue Sea" mission in "Tyranny of King Washington Part 3: The Redemption".
    • The Bear in the "Hunting Lessons" mission will now damage Ratonhnhaké:ton as intended.
    • Addressed the mission briefings during the "Smear" Homestead side Mission.
    • Fort Objectives will no longer instantly be marked as "Completed" when approaching an enemy fort.
    • Addressed the completion conditions for the "Protect a Family" mission.
    • During the Hunting Mission "The Man-Eater", the dead body in the bears cave will now appear consistently, allowing the objective to be completed.
    • In "Tyranny of King Washington Part 2: The Betrayal", the "Rescue civilian" side missions objective is now displayed as "Failed" when the civilian is killed.
    • Muskets are now limited to the correct number of bullets when picked up.
    • Addressed a bug where the Cook in the "Journey to the New World" mission could not be found where expected for the "Speak with the Doctor or Cook" objective.
    • Second eavesdrop cannot be completed in mission "Laid to rest" if mission is loaded from DNA
    • Addressed the conditions for the "Call the Wolf Pack to chase down the guard" objective in the "One-Man Wolf Pack" mission.
    • Boarding cut-scene is now triggered correctly after sinking the Man-of-war escort in the "Bitter End" mission.
    • Improved the unlock conditions for the "Completionist" trophy.
    • Prevented completed objectives from the Homestead mission "An Eye for trouble" from carrying over into the next mission.
    Graphical Corruption and Flickering Fixes & Improvements
    • Addressed some situations where flickering artefacts would appearing near the top of the screen, when HDR was enabled on Playstation® 4.
    • Addressed noticeable flickering, level of detail and shadow changes between shots in cut-scenes.
    • Addressed a graphical corruption caused by quitting a Memory through the DLA Tracker.
    • Effects will no longer flicker In Sequence 11 mission "Battle of the Chesapeake" during the "Escape the Man of War" objective.
    • Reduced the crowd flickering during Washington's speech in the "One step at a time" mission in "Tyranny of King Washington Part 3: The Redemption".
    • Fix shadow flickering on ship sails during "The Rescue" mission.
    • Robert Faulkner's sash will no longer flicker, when he's standing on board the Aquila ship in Naval sequences.
    • Improved the texture flickering on Charles Lee's clothes during the "Bridewell Prison" mission.
    • Addressed a flickering wooden material, during the introduction cut-scene to "The Tyranny of King Washington Part 2: The Betrayal".
    • Parts of the wall will no longer flicker in the warehouse area, where Benjamin Church is being held captive during "The surgeon" mission in Sequence 2.
    • Prevented large buildings from causing black glitches on the ground in Boston.
    • Addressed a corrupt shadow which appeared on Connor during a cut-scene in "Lee's last stand" mission.
    • Addressed a corruption in the Homestead Manor when Ratonhnhaké:ton climbed on it during Sequence 5 Mission 1.
    • The "Bear Claws" item will no longer have a corrupt texture when viewed in the inventory and shops.
    • Prevented the screen from flickering while using the Eagle Flight ability.
    • Purchasable maps in General Stores will no longer have a corrupt texture.
    Lighting Fixes & Improvements
    • Generally improved the lighting in Naval Missions.
    • Improved how raindrops are lit.
    • Addressed the lighting in the final cut-scene of the main game.
    • Improved the lighting on the projector during the North Dutch Church's Puzzle in New York's Underground.
    • Reduced the exaggerated lighting during "Big Dave's Big Hammer" Homestead mission, when Big Dave sharpens his tools.
    • Addressed corrupted lighting when jump into the Money Pit in the "Oak island" mission.
    • Addressed some corrupt lighting during "The Wedding" mission.
    • Improved a discrepancy between the lighting of the night sky in the opening cut-scene of The Midnight Ride mission and the in-game lighting.
    • Fix lighting in the final fight with Washington in "Tyranny of King Washington Part 3: The Redemption "when cut-scene is skipped.
    • Addressed the lighting in "The Hard Way" mission, to reduce the silvery effect.
    • Addressed a bug in the "Welcome to Boston" mission when Haytham's hair would be lit blue, when standing in The Green Dragon Tavern.
    • Addressed a candle floating slightly above the table during a cut-scene in the Green Dragon Tavern in Sequence 2 Mission 5.
    • Improved the lighting in a cut-scene leading up to the "Sky world journey" mission in "The Tyranny of King Washington Part 1: The Infamy"
    • Addressed a flickering light during a cut-scene in Sequence 4 Mission 3, while Ratonhnhaké:ton is talking to his friend while standing in a tree.
    • Addressed a flickering light when entering the backstage area during the "Deadly Performance" sequence.
    • Improved the lighting in the Spirit Journey sequence.
    • Addressed an issues where some taverns were corrupted inside, when entering them from. outside in winter
    • Addressed some corrupted lighting in the "Conflict looms" mission at night.
    • Addressed some corrupted fires in the "Conflict looms" mission at night.
    • Addressed corrupt lighting in the cut-scene at the end of Sequence 3 "The Braddock Expedition"
    • Improved the shadows on the props on the table during the Templar meeting cut-scene at the end of the "Deadly Performance" sequence.
    • A glowing doorway will no longer be visible during a cut-scene in "The Wedding" Homestead mission.
    Crowd and NPC Fixes & Improvements
    • Major improvements to the crowd system functionality.
      Crowd members / citizens are now less likely to drop down onto the ground from the air.
    • Improved how female crowd members / citizens skirts move.
    • Prevented them noticeably changing shape.
    • Prevented NPC's from walking through the scene during the cut-scene after completing all Conscription Liberation missions.
    • When interacting with a Quest Giver, they are now more likely to deliver their quest.
    Visual Effect Fixes & Improvements
    • Improved how Eagle Vision looks, especially when standing on Synchronisation Points.
    • Removed a glowing white plain from the side of the ship during a cut-scene in the "Journey to The New World" mission.
    • Guard dogs will now glow red as a threat, when using "Wolf Cloak" power in "The Tyranny of King Washington"
    • Improved the effects on campfires at night during Homestead side missions.
    • It is now less likely for snow to fall inside of the Homestead manor house.
    • Reduced the glow on the eagle during the "Sky world journey" mission in "The Tyranny of King Washington Part 2: The Betrayal"
    • Storm effects are no longer present inside the building during the intro cut-scene to the "Aquila Unchained" mission.
    • Reduced the brightness of the clues in the "Prudence's Primrose" and "The Wedding" missions, when observed with Eagle vision.
    • It is now less likely for snow and rain to fall inside of the Homestead Tavern.
    Character & Outfit Fixes & Improvements
    • Improved the quality of reflections in characters eyes throughout the game.
    • Addressed cases where characters would stand in a T-Pose after camera cuts in some cut-scenes.
    • Addressed a corruption on Connors outfits when switching between missions using the DNA Tracker.
    • Switching between the outfit colour variations now works as expected.
    • Improved the reflection on Ratonhnhaké:ton's Animal Spirit outfit.
    • Improved the reflections in the eyes of Stephane Chapheau.
    • Addressed a gap in Haytham's sleeve which was visible in the Journey to the New World mission when he pointed his sword at the camera.
    • Addressed a dent in Ratonhnhaké:ton's back, seen when climbing while wearing the Animal Spirit outfit.
    • The "Animal Spirit" outfit will now correctly have Hidden Blades if equipped at the General Store.
    • Improved Juno's headpiece, which was corrupted during cut-scenes in the Present day mission "Desmond's decision".
    • Improved the animation when entering the Underground sections of Boston or New York while aiming pistols.
    • Using the Eagle Flight power, while Connor is holding a picked up weapon, will no longer cause the weapon to stay attached to the Eagle in flight.
    Fight System Fixes & Improvements
    • After the player uses a trip mine in combat (as a counter), attacking staggered enemies will no longer result in infinite repeated attack moves without a combo finisher.
    • Sword counter kills will no longer incorrectly count towards the "Kill 10 mercenaries using firearms" objective, in the "Johnson's Errand" mission
    • Clarified conditions when Connor synchronises due to explosive damage (from gunpowder barrels, grenades, or trip mines).
    Naval Mission Improvements
    • Prevented the Aquila ship from sailing through a mountain / clipping outside of the game world during "A Bitter End" mission in the Sequence 9.
    • Addressed the ship's sails during the storm in "Journey to the New World", which were becoming unfurled at the wrong time.
    • Addressed the wind direction in "The Hard Way" mission during Sequence 9.
    Cut-Scene Improvements
    • Prevented the player from using Eagle Vision and other powers at certain points during the "Inevitable Confrontation" mission cut-scene.
    • Addressed a noticeable transition in the "Deadly Performance" mission when skipping a cut-scene.
    • Connor will no longer stand in a T-Pose when skipping the final cut-scene in the "Battle of Monmouth".
    • Disabled Eagle Vision during the cut-scenes in the "Journey to the New World" mission.
    • Removed some enemy Guard characters, which were visible in the background of a "One-man Wolf Pack" mission cut-scene when they shouldn't have been.
    • Addressed a noticeable transition when skipping a cut-scene in Sequence 9 "A Bitter End" mission.
    • Prevented a character from blocking the camera shot during a cut-scene in Sequence 9 "Missing Supplies".
    • A character on a boat is no longer placed underwater during a cut-scene in the "French Involvement" side mission.
    • Haytham is no longer displaced after skipping a cut-scene in the "Johnson's Errand" mission.
    Environment Fixes & Improvements
    • Improved the snow tracks left behind characters in deep snow, and reduced snow glossiness.
    • Addressed a corrupt tree texture in the "Sky world journey" mission in "The Tyranny of King Washington Part 2: The Betrayal"
    • Improved the quality of the trees seen outside of the van loading screen near the start of the game.
    • Made the texture of the tree which Ratonhnhaké:ton is leaning on to count during the Hide & Seek game in Sequence 4 Mission 2.
    • Improved the look of trees during Naval missions.
    • Addressed a noticeable change of weather when entering or leaving specific cave in "Tyranny of King Washington" Episode 1
    • Improved a weather transition during "The Hard Way" Naval mission.
    • Improved the vegetation and trees details in Bunker Hill
    • Improved the weather during the "Search the wreckage" section of the Dark Waters naval mission.
    • The weather will no longer incorrectly change when re-loading the game during the "Biddle's Hideout" Naval mission.
    • Addressed the background during the Benedict Arnold Assassination.
    Water Fixes & Improvements
    • Improved the reflections in the sea and large bodies of water.
    • Addressed corrupt sea water in several Naval missions.
    • Addressed a large red reflection in the sea during a naval mission in Sequence 9.
    • Improved the falling water during the sinking of The Ghost Ship in the Peg Leg mission.
    User Interface Fixes & Improvements
    • Quest giver icons are now visible on the Frontier, Boston and New York maps at a greater distance from the player.
    • Tooltip text for Fast Travel on the Navigation Map will now fit inside its designated box in all languages.
    • There was a synchronization point in Monmouth which didn't uncover the surrounding area when synced. This has been corrected.
    • The Navigation Map will no longer flicker when scrolling around the East Coast of America.
    • The Single-Charged Pistol icon in the Weapon Wheel will no longer change to Four-Charged Pistol icon after manual aiming.
    • The Snare icon is no longer too bright, when an animal is caught in it.
    • Settings are no longer reset when switching between languages in the game in different menus.
    Audio Fixes & Improvements
    • Addressed a bug where enemy dagger attacks would not have sound effects in certain situations.
    • Added sound effects when destroying the gates in "The parting of the blue sea" mission in "Tyranny of King Washington Part 3: The Redemption".
    • Added missing explosion sound effects in New York during "Tyranny of King Washington Part 3: The Redemption".
    • Overlapping Voice Over lines are no longer present after skipping certain cut-scenes in the "Modern Tower" mission.
    • Improved the weapon selection sounds, so they match the selected weapon better.
    Subtitle Fixes & Improvements
    • Subtitles and Speaker names are activated by default.
    • Corrected some Speaker Names in subtitles.
    Notifications, Text and Localization improvements
    • Addressed some grammar and typos in all languages.
    • Addressed some localization text in Russian and Brazilian Portuguese.
    • Addressed a bug where outfits from the Ubisoft Club would incorrectly show as "Equip" when not unlocked.
    Miscellaneous Fixes & Improvements
    • When viewing the Prison Wagon from a distance in the "Infiltrating Southgate" mission, the prisoners will no longer clip through the wagon.
    • Addressed the colour of the breath condensation coming from horses in winter.
    • Addressed the animation on some falling ship debris during the "Chasing Lee" mission.

    Assassin's Creed Liberation

    Crashes, Technical and Performance Fixes & Improvements
    • If controller 1 is turned off, controller 2 becomes the main controller.
    • Addressed crash when turning off controller.
    • Addressed black water texture on first walkthrough.
    • Addressed crash at the end of Sequence 2.
    • Addressed an automatic desynchronization during the mission “Reconciliation” when the Playstation® 4 is in a Slow HDD mode.
    Gameplay and Progression Blocker Fixes & Improvements
    • Addressed a freeze during the bobcat attack in the Bayou.
    • Removed the poison darts during the mission “Southbound”
    • Addressed the behavior of the puzzle platform during the mission “The Secret of the Cenote”
    • Addressed the corrupted spawn during the mission “Defeat Madeleine”
    • Improvement of the New York map boundaries.
    Ubisoft Online Requirements & Achievements
    • Added error message when accessing the Ubisoft Club if the feature is switched off.
    • Addressed Uplay popup visual.
    • Addressed empty TGO portal stats.
    • Addressed total assassination count.
    • Addressed unlocking of the “Predator” trophy.
    • Addressed window view in the mission “Only a Nightmare”.
    User Interface Fixes & Improvements
    • Audio settings affect video volume and do not affect bundle menu music volume anymore.
    • Added sound of enemy hit with fists.
    • Addressed SFX volume setting.
    Localization Fixes & Improvements
    • Addressed German translation of controller disconnection error.
    • Addressed reward popup localization when changing the language during the same session in the bundle.
    • Addressed Italian translation of the “Armatrice” trophy.
    • Added missing subtitles for some languages in intro cinematic.

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