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  • News von Schatten am 12.12.2017 16:00 Uhr
    Heute erschien der Patch 1.1.0 für alle Plattformen. Auf PlayStation 4 und Xbox One 3GB groß. Auf Uplay sind es 2,6GB und bei Steam 1,2GB. Welche Änderungen vorgenommen wurden, könnt ihr aus dem Changelog entnehmen.

    Wichtige Änderungen
    • Neuer Schwierigkeitsgrad "Alptraum" hinzugefügt
    • "Gegnerskalierung" hinzugefügt. In den Einstellungen kann nun optional eingestellt werden, ob Gegner mit dem Spielcharakter im Leveln mitleveln, auch in schwächeren Gebieten.
    • Der neue "Horde-Modus" wurde der Arena hinzugefügt
    • [PC] HDR Unterstützung hinzugefügt

    Patch Size
    • PS4: ~3GB
    • Xbox One: ~3GB
    • PC: 2,7GB on Uplay | 1,2GB on Steam

    Patch Highlights
    • Added a new “Nightmare” difficulty mode
    • Added an NPC scaling option, “Enemy Auto-Level”, that makes
    • enemies’ level scale up to player’s level
      Please note: Enemy levels will only scale up to player level, they will not scale down
    • Added a new “Horde Mode” to the Arena
    • [PC] Added support for HDR display

    System
    • Improved general game stability
    • Adjusted the balance of the economy by reducing the price of Lion Claw and Leopard Fur
    • Capped the number of Trinkets and Animal Goods to 999
    • Fixed rare occurrence of world paused state due to a terrain node priority change
    • [PC] Fixed stuttering on NVIDIA graphic cards when playing in borderless mode
    • [PC] Improved Performance Tools functionality

    Graphics & Audio
    • Improved texture streaming selection to allow for more high-resolution texture
    • Increased the distance at which we display the higher quality fake geometry of Alexandria
    • Improved the view distance of the Siwa temple
    • Improved the level of details of the Hemon Mastaba location
    • Improved the quality of the Photo Mode picture taken while playing with HDR enabled
    • Fixed loading grid setups for tall palm tree fields to improve their view distance
    • Fixed far shadow popping transition issue when updated during the time of day cycle
    • Fixed shadow culling issue in the great library of Alexandria during sunrise and sunset
    • Fixed a visual issue on bows when switching them while out of combat
    • Fixed a visual issue with quivers
    • Fixed an issue which prevented music from playing again in the quest “Aya: Blade of the Goddess”
    • Fixed missing voice-over during various cinematics
    • Fixed a sound issue when using Overpower on certain NPCs
    • Fixed various repeating voice and sound effects
    • Fixed an issue that could cause multiple music tracks to overlap
    • Fixed multiple out of place audio lines in the Arena
    • [Xbox One X] Increased the texture memory budget to allow for more usage of higher resolution texture
    • [Xbox One X] Increased the terrain memory budget to reduce terrain popping when the camera rotates
    • [Xbox One] Fixed some trees not using high-resolution texture
    • [PC] Fixed white squares appearing in windowed mode on 4K monitor
    • [PC] Fixed an issue with the Reset graphic option

    World
    • Fixed several areas in the world where the player could encounter collision issues
    • Fixed various issues with the level of details of world objects, NPCs, and vehicles

    Gameplay
    • Improved NPCs reactions
    • Fixed the health regeneration that could stop working after gaining health from Health on Hit/Kill weapon attributes
    • Fixed the unlock of the Old Habit achievement/trophy for player who have met the conditions
    • Fixed various issues preventing the “Game Progression” statistic to reach 100%
    • Fixed the "No Limits" Ubisoft Club Classic Challenge from not unlocking
    • Fixed an issue with the Ubisoft Club Classic Challenges that were not showing as unlocked even if they had been completed
    • Fixed an issue that could cause the controller to vibrate indefinitely in the score screen of the Hippodrome
    • Fixed an issue where the playable character could lose its inventory when fast traveling from the Bathhouse
    • Fixed an issue where Senu could pass through the world
    • Fixed an issue that allowed thrown torches to inflict poison or bleed effect
    • Fixed some loading issues while using Senu
    • Fixed various issues with the spawning of NPCs
    • Fixed various issues causing the player character to remain stuck
    • Fixed various navigation and animation issues with the playable character

    Quests
    • Improved the navigation of the Rebels during the quest “A Rebel Alliance”
    • Improved various cinematic transitions
    • Fixed an issue where the playable character could remain stuck or fall through the world during the quest “The Battle of the Nile”
    • Fixed an issue where the playable character could lose its equipped weapons during the quest “The False Oracle”
    • Fixed an issue preventing the playable character from dealing damage to crocodiles during the quest “Blood in the Water”
    • Fixed an issue preventing the quest objective marker to be displayed during the quest “Family Reunion”
    • Fixed an issue that could cause the player to lose the prisoner during the quest “His Secret Service”
    • Fixed an issue that could cause a gladiator to remain stuck with the playable character during the quest “The Crocodile Jaws”
    • Fixed an issue causing Daily Quests from disappearing from the Quest Log
    • Fixed an issue that could prevent the “Control Nuisance” Daily Quest from giving its reward"
    • Fixed an issue that could prevent the dialogue scene from playing during the quest “Blood in the water”
    • Fixed an issue that could prevent Hallucinations from ending during Taimhotep's Song
    • Fixed an issue that could make the quest “Children of the Streets” impossible to complete
    • Fixed an issue that could prevent the key for Eudoros’ chest to appear in the inventory in the quest “End of The Snake”
    • Fixed an issue that could cause Cleopatra to die at the end of the quest “Way of the Gabiniani”
    • Fixed an issue forcing Bayek to receive a spear instead of a bow during the chariot fight of the “The Battle of the Nile” quest
    • Fixed an issue that could cause Aya to spawn as Bayek

    Activities
    • Increased the number of Drachmas rewarded by Hippodrome tournaments
    • Tweaked controls sensitivity in Hippodrome
    • Fixed an issue that could prevent the introduction cinematic of Seleucid from playing
    • Fixed an issue that could prevent the use of bows in the Arena

    User Interface
    • Added Hood, Hair, and Beard customization options in the Gear menu
    • Added an “Uncompleted Locations” filter to the World Map
    • Added a “friends-only” pictures filter to the World Map
    • Added the option to hide the Compass and the Enemy Proximity Feedback on the HUD
    • Improved on-screen feedback with Friend Challenges in Arena
    • Increased display time of the on-screen feedback when the playable character gets hit by an arrow
    • Changed input button for the Compare Equipped action
    • Fixed various icon issues in the World Map
    • Fixed an issue with the Trial of the God reward being displayed incorrectly in the Quest Log
    • Fixed an issue with the quest objective of Trial of the Gods appearing below the world
    • [PC] Fixed the display of Photo Mode pictures captured on multi-monitor configuration
    • [PC] Enabled Eye Tracking by default
    • [PC] Added “Quit to Desktop” option to the pause menu


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