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  • News von SamanthaTraynor am 01.12.2015 11:31 Uhr
    Ubisoft veröffentlicht heute den PC-Patch 1.21 für Assassin's Creed Syndicate, dieser wird zwischen 440 und 510 MB groß sein.

    Den Changelog dazu findet ihr gleich hier.

    PC

    - Fixed infinite loading screen in Sequence 7.
    - Fixed several geometry explosion and missing geometry issues.
    - Fixed various render issues.
    - Fixed several online issues.
    - Minor UI improvements.

    Online

    - Fixed an issue where there was no rating for the final mission

    Audio

    - Fixed an issue where the lip-sync was not synchronized with the cinematics
    - Fixed an issue where the subtitles weren't exactly matching the audio
    - Fixed some issues with some audio missing or being played incorrectly

    Vehicles

    - Fixed some collisions issues for carriages and trains
    - Fixed some spawning issues with the vehicles

    AI/NPC

    - Fixed some popping issues
    - Improved reactions for the allies
    - Improved reactions for NPC on the ground
    - Improved reactions for NPC on carts and trains
    - Improved navigation for NPC

    Game System

    - Fixed some issues with the replay system
    - Fixed some balancing issues
    - Fixed an issue where the gun might be missing in the inventory after acquiring it in the "Whitechapel Conquest" mission
    - Fixed an unlocking issue with the Train Raids
    - Fixed an issue with the "Artisan" Trophy/Achievement

    World/3D/Menu/HUD

    - The Time Anomaly icon was increased to have a better visibility on the map
    - Fixed some issues with the messages for the mission in the HUD
    - Fixed some icon issues
    - Fixed some lighting issues
    - Fixed some low resolution and corrupted texture issues
    - Fixed some level of detail issues
    - Fixed issues with props in the world

    Fight

    - Fixed some issues during fights with NPCs
    - Fixed issues with counter attacks
    - Fixed some camera issues

    Mission

    - Fixed an issue in the Fight Club
    - Fixed an issue where the player could not enter the Time Anomaly mission
    - Fixed some issues with the mission objectives and secondary constraints not updating properly
    - Fixed issues with the fast travel
    - Fixed some issues where the missions could be blocked after some cinematics
    - Fixed some issues with Crawford Starrick in the last mission,
    "A Night To Remember"

    Behavior

    - Fixed some issues with the coerce system
    - Fixed some issues with the cover system
    - Fixed some issues with the parkour and navigation
    - Fixed some animation issues
    - Fixed some camera issues
    - Fixed some issues with the rope launcher
    - Fixed an issue where the player could sometimes fall under the map

    Stability/Performance

    - Improved performance and stability

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